Genie, Djinni 5e
Large Elemental, Chaotic Good
The Genie, Djinni is a large elemental in D&D 5e with a challenge rating of 11 (7,200 XP). It has 17 AC and 161 hit points. Wreathed in swirling winds and wearing silk of sky-blue, this regal air genie's eyes sparkle with mischief and ancient wisdom as his lower body dissolves into billowing clouds.
Armor Class
17
Hit Points
161
Challenge
11
7,200 XP
Wreathed in swirling winds and wearing silk of sky-blue, this regal air genie's eyes sparkle with mischief and ancient wisdom as his lower body dissolves into billowing clouds.
Special Traits & Features
DM Tactical & Combat Guide
Encounter Balance (Party of 4)
Deadly at Level 1 • Medium at Level 12
Combat Role
Large Elemental (Skirmisher / Line)
Party Difficulty Scaling (Party of 4)
Tactical Recommendations
- Aerial Mobility: Use flying speed to maintain range against melee-heavy adventurers, swooping in only to execute high-impact actions.
- Lighting Manipulation: Exploit darkvision or blindsight in total darkness to force players to rely on torchlight or spell slots.
Frequently Asked Questions
What is the Challenge Rating (CR) of Genie, Djinni?
Genie, Djinni is a Challenge Rating 11 creature, granting 7,200 XP when defeated in D&D 5e.
What are the Armor Class and Hit Points of Genie, Djinni?
Genie, Djinni has an Armor Class (AC) of 17 and approximately 161 hit points.
What party level is recommended to fight Genie, Djinni?
For a party of 4 adventurers, Genie, Djinni represents a Deadly challenge around Level 1 and scales down to a Moderate/Hard challenge by Level 12.
Use Genie, Djinni in your campaign
Dungeon Manager lets you add Genie, Djinni directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.