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Mage Armor 5e

Level 1 Abjuration

Mage Armor is a level 1 abjuration spell in D&D 5e. Casting time: 1 action, range: Touch, duration: 8 hours. Available to Sorcerer, Wizard.

Casting Time

1 action

Range

Touch

Duration

8 hours

Components

V, S, M (a piece of cured leather)

Abjuration Level 1

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

Material Components a piece of cured leather
Classes Sorcerer, Wizard

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Abjuration: Protective and warding magic. Excellent for negating hostile spells, boosting AC, and creating barriers.

Frequently Asked Questions

What level spell is Mage Armor and what school does it belong to?

Mage Armor is a Level 1 spell belonging to the school of Abjuration in D&D 5e.

What are the casting time, range, and duration of Mage Armor?

Mage Armor has a casting time of 1 action, range of Touch, and duration of 8 hours.

Does Mage Armor require concentration or ritual casting?

No, Mage Armor does not require Concentration. It cannot be cast as a ritual.

Use Mage Armor in your campaign

Dungeon Manager lets you add Mage Armor to your characters, reference it during sessions, and track spell slots across encounters — all free.