Sanctuary 5e
Level 1 Abjuration
Sanctuary is a level 1 abjuration spell in D&D 5e. Casting time: 1 bonus action, range: 30 feet, duration: 1 minute. Available to Cleric.
Casting Time
1 bonus action
Range
30 feet
Duration
1 minute
Components
V, S, M (a small silver mirror)
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.
If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.
Spellcasting & Tactical Insights
Action Economy
Bonus Action • Leaves Action free for weapon attacks or cantrips.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Abjuration: Protective and warding magic. Excellent for negating hostile spells, boosting AC, and creating barriers.
Frequently Asked Questions
What level spell is Sanctuary and what school does it belong to?
Sanctuary is a Level 1 spell belonging to the school of Abjuration in D&D 5e.
What are the casting time, range, and duration of Sanctuary?
Sanctuary has a casting time of 1 bonus action, range of 30 feet, and duration of 1 minute.
Does Sanctuary require concentration or ritual casting?
No, Sanctuary does not require Concentration. It cannot be cast as a ritual.
Use Sanctuary in your campaign
Dungeon Manager lets you add Sanctuary to your characters, reference it during sessions, and track spell slots across encounters — all free.