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Cure Wounds 5e

Level 1 Abjuration

Cure Wounds is a level 1 abjuration spell in D&D 5e. Casting time: 1 action, range: Touch, duration: Instantaneous. Available to Bard, Cleric, Druid, Paladin, Ranger.

Casting Time

1 action

Range

Touch

Duration

Instantaneous

Components

V, S

Abjuration Level 1

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Classes Bard, Cleric, Druid, Paladin, Ranger

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Abjuration: Protective and warding magic. Excellent for negating hostile spells, boosting AC, and creating barriers.

Frequently Asked Questions

What level spell is Cure Wounds and what school does it belong to?

Cure Wounds is a Level 1 spell belonging to the school of Abjuration in D&D 5e.

What are the casting time, range, and duration of Cure Wounds?

Cure Wounds has a casting time of 1 action, range of Touch, and duration of Instantaneous.

Does Cure Wounds require concentration or ritual casting?

No, Cure Wounds does not require Concentration. It cannot be cast as a ritual.

Use Cure Wounds in your campaign

Dungeon Manager lets you add Cure Wounds to your characters, reference it during sessions, and track spell slots across encounters — all free.