Shield 5e
Level 1 Abjuration
Shield is a level 1 abjuration spell in D&D 5e. Casting time: 1 reaction, which you take when you are hit by an attack or targeted by the *magic missile* spell, range: Self, duration: 1 round. Available to Sorcerer, Wizard.
Casting Time
1 reaction, which you take when you are hit by an attack or targeted by the *magic missile* spell
Range
Self
Duration
1 round
Components
V, S
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from *magic missile*.
Spellcasting & Tactical Insights
Action Economy
Reaction • Cast off-turn in response to triggers.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Abjuration: Protective and warding magic. Excellent for negating hostile spells, boosting AC, and creating barriers.
Frequently Asked Questions
What level spell is Shield and what school does it belong to?
Shield is a Level 1 spell belonging to the school of Abjuration in D&D 5e.
What are the casting time, range, and duration of Shield?
Shield has a casting time of 1 reaction, which you take when you are hit by an attack or targeted by the *magic missile* spell, range of Self, and duration of 1 round.
Does Shield require concentration or ritual casting?
No, Shield does not require Concentration. It cannot be cast as a ritual.
Use Shield in your campaign
Dungeon Manager lets you add Shield to your characters, reference it during sessions, and track spell slots across encounters — all free.