Protection from Evil and Good 5e
Level 1 Abjuration
Protection from Evil and Good is a level 1 abjuration spell in D&D 5e. Casting time: 1 action, range: Touch, duration: Concentration up to 10 minutes. Available to Cleric, Paladin, Warlock, Wizard.
Casting Time
1 action
Range
Touch
Duration
Concentration up to 10 minutes
Components
V, S, M (holy water or powdered silver and iron, which the spell consumes)
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Abjuration: Protective and warding magic. Excellent for negating hostile spells, boosting AC, and creating barriers.
Frequently Asked Questions
What level spell is Protection from Evil and Good and what school does it belong to?
Protection from Evil and Good is a Level 1 spell belonging to the school of Abjuration in D&D 5e.
What are the casting time, range, and duration of Protection from Evil and Good?
Protection from Evil and Good has a casting time of 1 action, range of Touch, and duration of Concentration up to 10 minutes.
Does Protection from Evil and Good require concentration or ritual casting?
Yes, Protection from Evil and Good requires Concentration. It cannot be cast as a ritual.
Use Protection from Evil and Good in your campaign
Dungeon Manager lets you add Protection from Evil and Good to your characters, reference it during sessions, and track spell slots across encounters — all free.