Mephit, Ice 5e
Small Elemental, Neutral Evil
The Mephit, Ice is a small elemental in D&D 5e with a challenge rating of 1/2 (100 XP). It has 11 AC and 21 hit points. Crystalline and cruel, this frost-sprite emanates bitter cold while its razor-sharp wings tinkle like deadly wind chimes in the frigid air.
Armor Class
11
Hit Points
21
Challenge
1/2
100 XP
Crystalline and cruel, this frost-sprite emanates bitter cold while its razor-sharp wings tinkle like deadly wind chimes in the frigid air.
Special Traits & Features
DM Tactical & Combat Guide
Encounter Balance (Party of 4)
CR 1/2 • 100 XP
Combat Role
Small Elemental (Skirmisher / Line)
Party Difficulty Scaling (Party of 4)
Tactical Recommendations
- Aerial Mobility: Use flying speed to maintain range against melee-heavy adventurers, swooping in only to execute high-impact actions.
- Lighting Manipulation: Exploit darkvision or blindsight in total darkness to force players to rely on torchlight or spell slots.
Frequently Asked Questions
What is the Challenge Rating (CR) of Mephit, Ice?
Mephit, Ice is a Challenge Rating 1/2 creature, granting 100 XP when defeated in D&D 5e.
What are the Armor Class and Hit Points of Mephit, Ice?
Mephit, Ice has an Armor Class (AC) of 11 and approximately 21 hit points.
What party level is recommended to fight Mephit, Ice?
For a standard party of 4 adventurers, Mephit, Ice (CR 1/2) is suitable for tier-appropriate encounters.
Use Mephit, Ice in your campaign
Dungeon Manager lets you add Mephit, Ice directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.